Host guide

Back to my quizzes

Everything you need to run a great game, in about five minutes of reading.

Quick start

  1. Sign in (top of My quizzes) before you build, so your quizzes are saved to your account and follow you to any device.
  2. Build your quiz in four steps (tap between them in any order): Basics (your name, in the room or remote, sound), Rounds (rounds and questions -- write your own, or pull them in from your Question bank, where you keep questions to reuse; press ๐Ÿ’พ on a question to keep it there), Look (theme, colour, logo) and Awards (awards and Wildcards).
  3. Answers at the end? Each round (or every round at once, at the top of Rounds) can reveal its answers after each question (the default), at the end of the round or at the end of the quiz (Quizzer). You press Lock in & next question and nothing is marked. When the round is over, everyone gets a second chance to answer what they left blank or passed on, then you press Start reading the answers and reveal them one by one, each scoring as it lands. At the end of the quiz, scores stay secret until then, and Wildcards and round awards are switched off. Fastest answer, bidding, connections, mini games, Draw it, Last one standing, Winner stays on and rounds with lives still reveal as they happen.
  4. Want it on paper? ๐Ÿ–จ Print (on each quiz in My quizzes, or in the builder) gives you a host sheet with every question, answer, point value and note of yours (Quiz Master), plus a blank answer sheet for each team and a marking sheet for swapping papers. Print them, or save as a PDF from the print window. Mini games and Draw it need the app, so they're listed as left out. The โฌ‡ Backup file (free) keeps the whole quiz; restore it from ๐Ÿ“„ Import a quiz, on this account or another. โฌ‡ Download all my quizzes on My quizzes backs up everything in one go.
  5. Already written one? ๐Ÿ“„ Import a quiz (on My quizzes) reads your Word document or PDF, or pasted text, into rounds and questions: โšก Quick read goes by the layout (round headings, numbered questions, answers in brackets), and โœจ AI read (Quiz Master) copes with messier documents. Check what it found, round by round (change a round's or a question's type, fix answers, tick off anything flagged โš ๏ธ), then open it in the builder to save. Got a question's type wrong anywhere? Change it from the dropdown on the question: its answers come with it.
  6. Try it with โ–ถ Preview: a private practice game with bots, showing your controls, the shared screen and a phone side by side. Nobody else can join.
  7. Press Host. Open the shared screen link on a TV or projector. Players scan the QR code or go to the join page and type the room code.
  8. Start the game once everyone's in, then run each question from your own phone or laptop: reveal, then next.

๐Ÿ’ก Get everyone joined before you start -- once a game begins, anyone arriving late can only watch.

The three screens

๐ŸŽ›๏ธ Your controls

Only you see this. Start the game, reveal answers, mark free-text answers, move to the next question.

It never shows on the TV, so you can peek at what's coming.

๐Ÿ“บ Shared screen

For the TV or projector: questions, the countdown, reveals, scoreboards and awards, in your theme.

Watch-only -- no buttons, nothing to click by accident.

๐Ÿ“ฑ Players' phones

Each player answers here. Phones show the question too, so anyone who can't see the TV can still play.

๐ŸŒ Playing remotely (Zoom, Teams, Meet)?

You have two options. Pick one in the builder's Basics step, or in the lobby.

๐Ÿ“บ On a shared screen: open the shared screen link and screen-share that window on the call, exactly like a TV. Never share your host controls -- they have your buttons, and players would be watching the wrong page.

๐Ÿ“ฑ On their own phones: nobody screen-shares. Once someone has answered, their phone also shows everyone's screen -- who's answered, the reveal, scoreboards, the mini-game race -- and plays the sounds.

Paste the join link from the lobby into the call's chat. Keep talking on the call as usual.

Question types

Every question type can sit in any round, so mix them. Points are set per question (bidding and mini games work their own out).

๐Ÿ”˜ Multiple choice

A question with a few options. Usually one is right and players tap it. Switch "Right answers" to "Several" for "which of these were monarchs?".

  • The right answer lights up on the shared screen at the reveal, with how many picked each option.
  • With several right answers, tick every right option when you build it: that number is the limit players see ("Pick 3"), and their phones stop at it.
  • Each right pick scores the question's points. Picks left empty score nothing, and you can switch on a point off for each wrong pick. It never goes below zero. Only a perfect answer counts as "right" for lives and the % got it right.

Marking: Automatic.

Best for: Any group, any size -- the fastest, easiest round type. Several right answers needs at least one wrong option left.

โœ๏ธ Free text

Players type their answer.

  • Add accepted answers and matching answers are marked right straight away (small typos are forgiven).
  • Leave accepted answers out for opinion or judgement questions -- you mark each answer at the reveal.
  • You can always override a mark at the reveal.

Marking: Automatic with accepted answers, otherwise by you.

Best for: Small and medium groups. For big groups, always add accepted answers.

๐Ÿ”ข Guess the order

Players put a shuffled list in the right order (oldest to newest, smallest to biggest...).

  • Only the exact order counts -- one swap and it's wrong.

Marking: Automatic.

Best for: Any size. Keep lists to 4 or 5 items so it's fair on a phone.

๐ŸŽฏ Nearest wins

Players guess a number (a year, a height, a count).

  • Whoever is closest wins the points. If two guesses are equally close, both win.
  • Optional exact bonus: extra points on top for hitting the number exactly.
  • Not just a number: set the answer as years and months, hours/minutes/seconds, minutes and seconds, feet and inches, or a date. Phones get a box for each part, and closest still wins (a guess of 140 months is the same as 11 yrs 8 mths).

Marking: Automatic, at the reveal.

Best for: Any size -- everyone has a chance, even with no idea.

๐Ÿ’ฐ Bids

A "how many can you name?" challenge, e.g. "Name countries beginning with A".

  • Everyone secretly bids how many they can name.
  • You open the floor: the highest secret bid starts, and anyone can raise with +1 taps.
  • Set a maximum bid in the question (e.g. 27 for EU countries) so nobody bids more answers than exist.
  • You lock it in when bidding dies down (there's no timer). Whoever holds the bid types their answers on their phone (only you see them) or says them out loud.
  • You mark them Succeeded (they win points equal to the bid) or Failed (they lose that many).
  • If the question has a list of accepted answers, you also get the list as tap-able chips under each bidder: tick each answer as it's said, and tap โœ— for a wrong or repeated one. It finishes by itself, and the room only hears how many they got, never which.
  • Or set the question so a failed bid gives everyone else what they fell short by: you just enter how many they got right at the end (never one by one, so the next bidder hears nothing), and the other players -- or teams -- gain the difference.
  • People who bid the same top amount all go for it -- or either can raise to take it alone -- and you judge each one.

Marking: By you, live.

Best for: Small groups, or as a showpiece finale. Only the top bidder plays, so big groups spend it watching.

Needs Quizzer to host.

โšก Fastest answer

Multiple choice where speed matters. It's a setting on a round: switch on "Fastest right answer wins" for every multiple-choice question, or tick it on just the ones you choose.

  • The fastest right answer wins the points, then chooses: keep them, or steal the same amount from another player.
  • Anyone who answers wrong loses the points, however fast they were -- so guessing is risky.
  • Answers within a quarter of a second of each other count as a tie, and both players win.

Marking: Automatic.

Best for: Any size. The steal causes the best arguments.

Needs Quizzer to host.

๐Ÿงฉ Connections

Clues appear one at a time, all pointing at one answer ("Angel, Niagara, Victoria..." -> Waterfalls).

  • You reveal each clue with the big Reveal clue button. Players can guess at any point: the fewer clues showing, the more points.
  • With four clues, guessing after the first is worth 4 points and after the last is worth 1 -- or set your own points for each clue in the question (e.g. 5, 3, 2, 2).
  • Each player gets one guess. A wrong guess locks that player out of the question. With round lives set, it also costs a life (and so does not guessing at all).
  • Players who aren't sure can tap Not sure yet to ask for the next clue. It costs nothing, and they can still guess on any later clue. You see how many have guessed and how many are waiting; when everyone is one or the other, an auto-hosted game shows the next clue straight away, and your Reveal clue button says everyone's ready.
  • When Quizzee reads the quiz, clue 1 appears as he says it, not when the question does.
  • You see every guess as it lands, and can Mark right a guess the accepted answers missed (it gets its points, and its life back).

Marking: Automatic -- add accepted answers.

Best for: Any size. Great tension as clues drop.

Needs Quizzer to host.

๐ŸŽจ Draw it (Quiz Master)

Everyone gets a secret prompt to draw on their phone, then guesses each other's drawings.

  • Each player gets a different prompt from your list (type or paste them, or tap From my question bank). They have 60 seconds by default -- no letters!
  • Press Start guessing when pens are down. Every drawing goes up, one at a time; everyone but the artist types a guess.
  • Press Reveal the prompt: each right guess scores (2 by default) and the artist scores for every person who got it (1 each).
  • Only each artist ever sees their own prompt.

Marking: Automatic (typo tolerant).

Best for: Groups up to about 10 -- every drawing is guessed, so a big room takes a while.

๐Ÿฆ„ Unique answers

"Name something you'd find on a bus" -- driver, seats, passengers... answers nobody else gives score most.

  • Everyone types an answer. At the reveal, matching answers are grouped on the screen -- "Seats ร—4", "๐Ÿฆ„ Chewing gum".
  • You set the points: a unique answer (default 3), a shared one (0, or minus to punish the obvious) and a not-valid one.
  • Tap Not valid for answers that don't count ("a giraffe"), or merge two that mean the same ("driver" and "bus driver"). Scores follow instantly.
  • Optional: a list of valid answers (paste it, comma-separated) -- off-list answers don't count, and typos group with the right one.
  • Optional: extra points for the same answer as yours ("a point for anyone with the same drink as me") -- at the reveal, tap ๐ŸŽฏ Same as mine on it.

Marking: Automatic grouping; you judge validity (or give a list).

Best for: A great opener at any size. A round of 10 works well.

Needs Quizzer to host.

๐Ÿ Last one standing

Players take turns naming things from a big list ("UK Christmas number ones"). A repeat or a wrong answer costs a life.

  • Add the list in the builder (paste it, comma-separated). Pick the lives each player gets (3 by default), the points for each right answer (1), and, if you like, a time for each turn.
  • Players go in the order they're on the screen (or shuffled). The screen shows whose turn it is, everyone's lives and what's been said.
  • Players can say their answer out loud -- tap it on your list (tap one already said to mark a repeat, or โœ— Wrong) -- or type it on their phone, when it's checked against the list for you.
  • Run out of lives and you're out. It ends when one player is left, or the list runs out. Every right answer scores, so lasting longer is worth more.
  • With nobody hosting, the list is needed (that's how answers are checked and repeats spotted) and every turn has a clock: 30 seconds unless you set one.
  • Make the list big enough: about 6 players with 3 lives can get through 15 or more answers.

Marking: Automatic with a list (typos allowed); otherwise you tap each answer.

Best for: Groups of 3 to 12. A great finisher for music, films and lists.

Needs Quizzer to host.

๐Ÿ‘‘ Winner stays on

Players take turns in a fixed order. Get a question right and you choose a prize and keep going; get it wrong and it passes on.

  • Add it with + Add turn-based round. The round's rules (prizes, lives, clocks, the order) sit at the top and its questions below, in order: multiple choice, free text or a number. A number has to be matched exactly, so put any range in the wording ("to the nearest hundred, how many years old is the USA?").
  • The order of players is set before the first question (the order on the screen, or shuffled). The first player gets the first question on their phone; everyone else watches.
  • Right: they choose to add points to their own score, or take points off any other player (you set both amounts for the round; a take can't push anyone below nothing). Then they get the next question.
  • Wrong, or out of time: they lose a life and it passes to the next player in the order, who gets a new question. At zero lives you're out and skipped. Set lives to 0 for none.
  • You can limit how many right answers one player can chain before control passes on, and set a clock for each turn and for the whole round. It ends when the questions, the time or the lives run out (with lives, once only one player is left in).
  • Free text with accepted answers is marked for you (typos allowed). With none, you see what they typed and tap Right or Wrong. With nobody hosting, every free-text question needs accepted answers, and every turn has a 30-second clock unless you set one.

Marking: Automatic, except free text with no accepted answers, which you mark.

Best for: A fast finisher for 3 to 12 players. Players play as individuals in team games.

Needs Quizzer to host.

๐ŸŽต Multiple answers

One question, several answers, e.g. "Name the song AND the artist".

  • Each part has its own points, plus an optional bonus for getting them all.
  • Parts with accepted answers are marked straight away; the rest you mark at the reveal.

Marking: Automatic with accepted answers, otherwise by you.

Best for: Music and film rounds. Add accepted answers for big groups.

Needs Quizzer to host.

๐ŸŽฎ Mini games

A quick game everyone plays on their own phone, dropped into a round like a question.

  • Stop the Clock: stop the timer as close to the target as possible. The clock disappears after 3 seconds.
  • Colour Clash: tap the colour the word is written in, not the word. +1 right, -1 wrong.
  • Hurdles: tap to jump. Clean jumps speed you up; hitting a hurdle costs a point.
  • Roulette: bet free chips, or risk your own points for double winnings. The wheel spins on the shared screen.
  • Quick Draw: tap the moment the screen turns green, five times. Fastest average wins; tapping early costs a second.
  • Balloon Pump: tap like mad to pump balloons until they pop. Most pops wins.
  • Higher or Lower: call the next card. One wrong call ends your run -- the longest streak wins.
  • Memory Pads: watch the pads flash, then repeat the sequence as it grows. One slip and you're out.
  • Points go by finishing place (by default 1st 5, 2nd 3, 3rd 2, and 1 for everyone else who played).
  • Anyone who doesn't play at all (phone left on the table) scores nothing and takes no place.

Marking: Automatic.

Best for: Any size -- a palate cleanser between question rounds.

Stop the Clock and Quick Draw are free; the other six need Quizzer.

Round settings

There are three things to add: + Add round (everyone at once) (you can mix any kinds of question in it -- a sports round could be multiple choice, nearest wins and a mini game), + Add turn-based round (players take turns and the winner stays on), and โ˜• + Add break. Inside a round, the + Add buttons add questions, and "More question types" lists everything else with a line on what it is. Things like a picture, a quote, lives and fastest answer are settings you switch on, not separate round types.

๐Ÿ—ฃ๏ธ Who said it?

Each question is a quote (shown in quote marks) with two suspects. They stay hidden -- on every screen -- until you tap ๐Ÿฅ Reveal the suspects, with a drumroll. Any multiple-choice question can do this: tick "Hide the options until I reveal them".

๐Ÿท๏ธ Subtitle

An optional line of context under the round's name -- handy when the name is a clue or an in-joke, e.g. Building Better Worlds with the subtitle Switch sprint stats.

It shows under the round name on the shared screen, on phones and on the "Up next" screen.

โฑ๏ธ Timer

Give every question in a round its own countdown (30 seconds by default).

Choose Starts by itself (a few seconds of reading time, then answers open) or You start it -- handy if you read questions out loud first.

Works on multiple choice, free text, guess the order, nearest wins and multiple answers.

๐ŸŽญ Reveal drama

How much show the reveals put on: Quick (results straight away), Standard or Dramatic (longer pauses). Set it for the whole quiz on the Look step, or give a round its own.

It covers the scoreboard countdown and the reveals for nearest wins, guess the order, unique answers and the vote bars, and the Connections story (each clue again with who guessed, who didn't, what everyone said, the answer, how everyone did). Free for everyone. A device set to "reduce motion" always gets Quick.

โค๏ธ Lives

Give any round lives (3 to start). A wrong or blank answer on a question costs one life, however many parts it has: a pick-all or multiple-answers question costs one unless every part is right. At zero a player watches the rest of the round, the screen shows how many are still standing, and if nobody is, the round ends early. Resets every round.

Mini games, Draw it, bids and the turn-based games (Last one standing, Winner stays on) never cost a life. The Survivor round style is simply a round that starts with lives switched on.

๐Ÿ’ก Hints

Add a hint to multiple choice, free text, guess the order, nearest wins or multiple-answer questions, then reveal it from your controls if the room is stuck.

๐Ÿ–ผ๏ธ Pictures and audio

Attach an image or a short audio clip to a question (up to 5MB).

๐ŸŽจ Make a picture opens a small editor: add several images, move, resize and turn them, add text, choose a canvas size and shape (a TV shape, square, a circle...) and a colour or gradient background, then use it as the question's picture. Select an image and press โœ‚๏ธ Cut out to remove a colour (a plain background, say) or rub parts out with a brush.

Audio can play on the shared screen for everyone, or privately on each player's phone (best for "name that tune" with headphones, or noisy rooms).

๐ŸŽจ Theme and sound

Pick a look for the quiz (27 themes -- see them all in the Theme showroom). With Quiz Master, each round can have its own.

Sound effects play on the shared screen; you can switch them off for the quiz.

๐Ÿค Tie-breaker

Add nearest-wins questions at the end of the quiz (up to five). They're only asked if the game ends tied for first. Only the tied players answer; if they're still level, the next one appears by itself, for just whoever is still level.

When yours run out, questions about the night itself follow, which the app works out the answers to: how many answers were marked right, how many wrong, the average score, the lowest score and everyone's total. They carry on until someone is ahead. If the players guess every one the same, it stays a tie and they share the win. You can switch these off, or use them on their own with no tie-breaker of your own.

Rounds for your crowd

๐Ÿ‘ฅ Big groups (15+ players)

Great: multiple choice, fastest answer, nearest wins, guess the order, connections and mini games -- everyone plays at once and it's all marked for you.

Careful: free text and multiple answers without accepted answers -- you'll be marking every single answer by hand.

Skip or save for the finale: bidding -- only the top bidder plays.

Turn on a round timer to keep things moving, and use Quick awards so breaks stay short.

๐Ÿ›‹๏ธ Small groups (2-8 players)

Everything works. Bidding, free text and connections with lives are at their best here -- the banter is the point.

Leave timers off (or long) so people can talk it through.

๐Ÿ’ก A good shape for a night: 5-8 rounds of 5-10 questions, a mini game between heavier rounds, and your trickiest round last. Preview it once with bots to check the pace.

๐Ÿ’ก Venue wifi is usually the weak point with lots of players. Ask people to join while you set up, and have them use mobile data if the wifi struggles.

Must-know mechanics

Team games (Quizzer; captains Quiz Master)

๐Ÿ‘ฅ How it works

Pick Teams in the builder's Basics step and name 2-8 teams. Everyone still answers on their own phone and scores for themselves; teams are ranked on their players' points.

Team score: the average per player (fair when teams are different sizes) or the total (bigger teams have an edge). You choose per quiz.

๐Ÿ”€ Getting into teams

Players pick on their phone in the lobby, you Shuffle everyone into even teams, or you choose each player's team.

Whichever you pick, you can move anyone in the lobby. Anyone still without a team goes into the smallest one when you start, and teams are fixed from then on.

Teams name themselves: in the lobby, each team's first member can rename it from their phone. (In a Shuffle game, tap Shuffle before starting so teams have time to.)

๐Ÿงข Captain mode

Pick Captain answers and each team gives one answer per question. Teammates tap their suggestion; the captain sees them all (with who suggested what) and locks in the team's answer.

The captaincy takes turns round by round, or stays with the team's first member. If a captain doesn't answer, the team's most popular suggestion counts (not for fastest answer).

Team picks lets each team vote for its captain before every round (from round 2). With ๐Ÿดโ€โ˜ ๏ธ Mutiny on, any crew member can call a mutiny on the captain due to take over (the crew see that captain's record first, and the captain gets a โ€œhow did you do so farโ€ page). The rest of the crew then have 20 seconds to vote Mutiny, Keep or Abstain, in secret. It only passes if Mutiny beats Keep, with at least two votes, and then whoever called it is captain. A tie keeps the captain. It runs on its own clocks, so there's nothing to press (you can skip ahead).

Every suggestion is marked at the reveal, so the app knows who made the good calls: captains who trusted their gut and were right, captains who walked past a right answer, and the crewmate whose advice is usually spot on. With awards on it turns that into a few cheeky-but-friendly awards (Captain Fantastic, Gut Feeling, Trust Issues, Voice of Reason, The Prophet, Dodgy Navigatorโ€ฆ; the teasing ones are left out of family-friendly games), and each player's โ€œYour nightโ€ card tells their own story as captain and crew. Only questions the app can judge by itself count, and it's that night only.

Bids are the captain's call. In mini games everyone plays and the team's best result counts. Team scores are the team's points, so every team has the same chances whatever its size.

๐Ÿ† Scores and awards

Scoreboards show the teams first, then every player with their team.

With awards on, the final ceremony includes the winning team's MVP; the winning team itself gets the trophy on the final scores. A tie between top teams goes to the tie-breaker question, answered by everyone on those teams.

Wildcards are off in team games.

Breaks (Quiz Master)

โ˜• A break before a round

On any round after the first, set Break before this round to 5, 10, 15 or 20 minutes, with an optional message ("Bar's open!"). When the round before it ends, every screen shows the countdown, "Back at 8:45", the scoreboard and a few highlights: who leads, who scored most last round, the trickiest question.

๐ŸŽค Rascal's set (Quiz Master)

With Rascal switched on, tick Rascal performs a short set during the break and she does a few bits by himself when the break starts: jokes and a one-liner with their stings, a story, a roast of the room. You also get a ๐ŸŽค Rascal's set button on the break screen whenever you want one. โ€œBe quiet, Rascalโ€ stops it.

โ–ถ You start the next part

The break never ends by itself: press Start next round whenever you're ready (even early), or +5 minutes if the bar's busy. With nobody hosting, the game carries on once the time is up. Wildcards and team votes come after the break.

Scheduled quizzes (Quiz Master)

๐Ÿ“… Book it ahead

On My quizzes, open ๐Ÿ“… Scheduled quizzes and pick a quiz, a date and time, where it is (or online), a few words about it, and when the lobby opens (5 to 60 minutes before). You can keep editing the quiz until the night.

๐Ÿ”— One link, before and on the night

Each quiz gets its own link and QR code. Before the night it shows the details, a countdown, Add to calendar and team sign-ups; once the lobby opens, the same link is where players join. Download a printable poster and a social media image with the QR on.

๐Ÿ‘ฅ Teams register ahead

For a team quiz, teams register a name and a captain (you choose how many can). On the night players tap their team, and the phone that registered it goes straight in as captain. You can add, rename or remove teams. A solo quiz lets people say they're coming.

๐Ÿšช Opening the room

Open the room any time that day (My quizzes reminds you on the day): players can't join until the lobby time, and nothing starts until you press Start. Your page (/hosts/your-name) lists everything you have coming up.

Sharing your quiz: the Quiz library (Quiz Master)

๐Ÿ“ค Send it in

Once a quiz is ready to share, press Share for auto-hosting on My quizzes. You tick an agreement (nothing illegal, sexual, hateful or abusive, and the quiz is yours to share), add a line or two about it and up to three tags. A person then looks at every question, picture and sound before it goes live. Breaking the agreement means the account is closed with no refund.

โœ… The answer

The card on My quizzes shows waiting, approved or changes needed, with the reviewer's comments on each question they flagged. Fix it and send it again. An approved quiz is frozen: if you change it later, people keep playing the approved version until you send the new one in.

๐Ÿ“š Playing it

Approved quizzes appear on the Quiz library page. Anyone with a free account can start a game of one with their friends, with nobody hosting: Quizzee reads it and Rascal keeps score. They open with a joke that they didn't write the questions, and finish by pointing players to Tell the quiz maker. Your host name and picture are shown as the creator, and you can share a link to all your quizzes.

โœ‹ Contested answers

With nobody hosting, a player marked wrong on a free-text question can challenge it ("I said Birmingham, the answer was Birmingham New Street"). The room votes Yes, No or Abstain for 20 seconds: Yes has to outvote No, with at least two votes (or a quarter of the room). If it passes, everyone who typed the same thing is marked right, and you get a note suggesting you add it to the accepted answers. Everyone has two challenges a game; a failed one uses one up. It also works for Multiple answers parts and Unique answers the list didn't accept. In a game you're hosting, press ๐Ÿ—ณ Room? beside a free-text answer to put it to the vote yourself.

๐Ÿ’ฌ Feedback

Players can give a ๐Ÿ‘ or ๐Ÿ‘Ž at the end (the percentage shows once five have voted), and write you a note. Notes appear on your quiz's card as notes from players, without names. A quiz can be taken down if it's reported and found to break the rules; you're told why.

Awards and Wildcards

Every quiz gets the big round announcements, reactions with personality and a scoreboard with commentary. On the Awards step you choose these two extras:

๐Ÿ† Awards

Choose Off, Every round (a few funny awards after each round, then a final ceremony) or Final ceremony only.

Quick style shows a round's awards on one screen; the final ceremony reveals them one at a time.

๐Ÿƒ Wildcards (Quizzer)

Players are dealt cards at the draws you choose, then play them in secret -- double or nothing, steal points, swap scores, slow a rival's timer and more. A card can be played when any round is announced, not only at a draw: anyone holding one gets a "Play wildcards now" button for a few seconds.

The cards flip over together on the screen (with who played them), then pay out at the end of the round. Last place gets an extra card, so they're a great comeback tool.

If a player has Slow-Mo time left, your Reveal button waits for them -- they bought that time fair and square.

Plans

Players never pay -- only the host needs a plan. Anything marked ๐Ÿ”’ can still be built and tried in โ–ถ Preview; hosting it for real needs the plan it names. Quizzes saved before plans began keep hosting as they were. See the plans

Free

3 quizzes, up to 4 rounds and 5 questions a round, up to 10 players. Before you sign up you can save 1 quiz to try it; signing up (free) keeps it and lets you save 3.

Multiple choice, free text, nearest wins and guess the order, one kind of question to a round. No timers: you move on when everyone is ready.

A choice of themes, plus seasonal themes in season. Quizzard, the question bank, backups and a one-bot Preview.

Rascal in the lobby and over the final scores, the final awards ceremony (3 awards) and Play again.

Quizzer

20 quizzes, up to 10 rounds and 10 questions a round, up to 25 players.

Mix question types in a round, every question type including Draw it, all the mini games, pictures and audio.

Timers and pace, lives, hints and notes, Wildcards, team games, all the awards, answers revealed at the end, every theme, import and your own templates.

Rascal for the whole game, saying players' and teams' names.

Quiz Master

100 quizzes, up to 50 rounds and 20 questions a round, up to 100 players.

Breaks, tie-breakers, captains (with team picks and Mutiny), your logo and a theme per round.

Quizzee as host and hosting without you, Rascal's prompts for you, scheduled quizzes, and printable host and answer sheets.

Ready? Build a quiz ยท Privacy